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There's nothing that gives me a better sense of accomplishment than wasting all afternoon playing Desktop Tower Defense on company time. Most online games are very easy to play - you go to their page, the little Flash app loads, and you start tapping away, tapping conveniently sounds like the pitter-patter of keys writing boring JUnit tests.
Doof, on the other hand, puts the pain-in-the-ass back into online games. There is a signup process with multiple levels, some douchebaggy social network, and even a Twitter-like feature. All this for what I can assure you is a set of awesome games, like Snake. Remember Snake? From the Nokia cell phone that you had like 9 years ago? Yeah, you can play that on doof. The future is now.
Doof has foregone the traditions of web design, you know, like, HTML. The entire interface is a Flash app. I was going to do some witty analysis of the CPU usage of Doof games vs. Quake 3, but when I re-started the Snake game to profile it, the Flash app hung, with the Snake 'window' open, its thumb up its ass, like this:

Engineering at its finest.
Doof's "hook", I guess, is the social networking features. You can bet some stupid little credit things on your games and accumulate them, you can have "friends" in the system, and some other useless shit. The shadyness of their social features is shown in the signup process, where you're asked for your GMail credentials, to invite all of your friends to Doof. Uh, right.
Flash games are OK, when done within reason. Doof, it seems, has put all of their effort into making the user interface look cool (hint: it makes me want to take a kebab skewer to the eye) and slacked on making their games fun. Fail.
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